mDust is a geometry node setup perfected by Mattias Lind that enables users to scatter realistic dust particles over surfaces. The setup contains a simple scatter method that focuses on the selected objects’ top-side normals, which is very useful for enhancing the detail of macro renders, architectural visualizations, and even fabric textures.
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Image 1: Easily generate dust particles on objects’ surfaces.
Image 2: In the modifiers tab, you have access to controllers such as particle count, particle scale, and seed, along with the option to select the collections you wish to utilize.