The Arnold for 3ds Max developed by Solid Angle provides an unrivaled rendering pipeline that allows for more advanced rendering through advanced shaders, lighting, and textures. Some of Arnold’s features are TX texture optimization, mipmapping, UDIM support, and other features not limited to third-party shaders. Arnold also supports rendering legacy 3ds Max maps while providing viewport previews and flushing of caches, as well as Maketx command line utilities for optimizing textures.
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Image 1: Seamless Integration
Image 2: Viewport Previews