Updated On April 7, 2025
Published On April 7, 2025
Version
1.1.5
File Sizes
126.9 MB
Download Access

GPU Instancer Crowd Animations is meticulously constructed to provide optimal real-time rendering of massive quantities of animated figures. It utilizes GPU culling, indirect instancing, and GPU skinning to effectively animate Standard, HD, and Universal render pipeline characters.

Download GPU Instancer – Crowd Animations Latest Version from the below:

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GurBu Technologies – GPU Instancer Crowd Animations Features

  • GPU Instancing: Greatly enhances efficient rendering for numerous copies of skinned mesh.
  • GPU Culling: Lessens the rendering burden by eliminating objects outside the perspective view or concealed behind others.
  • LOD Groups: Increases rendering efficiency by distance to the object, lowering draw calls.
  • VR Support: Increases efficiency and is compatible with single-pass and multi-pass rendering modes.
  • Pipeline Support: Includes Standard, HD, and Universal Render Pipelines.
  • Custom Shader Support: This can be tailored for specific rendering requirements.
  • Animation Blending: Enables blending between multiple animations.
  • Multiple Renderers and Submeshes: Complex skinned mesh setups are supported.
  • LOD Groups: Guarantees minimum rendering quality for all levels of detail.
  • Bone Attachments: Enables attachment of objects to specific bones of the skinned mesh.
  • Root Motion: Controls character-centric animations.
  • Custom Shadow Distance: Allows shadow distance adjustment for particular prototypes.
  • Automatic Instance Detection: Makes instance management easier.
  • Rigidbody and Physics Support: Works with the physics system.
  • Custom Animation Event System: Events may be triggered by animations in a flexible manner.

GPU Instancer Crowd Animations Overview

Image 1: Indirect GPU instancing with skinned meshes.

GPU Instancer Crowd Animations - Indirect GPU instancing with skinned meshes.

Image 2: Easy-to-use interface.

GPU Instancer Crowd Animations - Easy to use interface.

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